Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2631969086058825055 0 Shizz the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on May 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (0 turns). Shizz the Magician (Djinni Conjurer) Turns: 0, Time: 00:00:36 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe {AC:2.0, EV:0.0} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) {AC:2.0, EV:0.0} Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 I - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Select a config: 1: Custom 2: Default 3: Explicit 4: Realtime 5: Testing 6: Turncount Invalid option, try again. Invalid option, try again. Invalid option, try again. Invalid option, try again. Invalid option, try again. Invalid option, try again. Invalid option, try again. Invalid option, try again. Invalid option, try again. Invalid option, try again. Fine then. Using option 1: Custom [BRC] Using config: Custom Lua error: /app/source/dat/dlua/util.lua:571: Aborting clua code on SIGHUP Welcome, Shizz the Djinni Conjurer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. Select a config: 1: Custom 2: Default 3: Explicit 4: Realtime 5: Testing 6: Turncount [BRC] Using config: Custom ✅ Successfully initialized BRC v1.3.1! (22 features) ✅ Welcome back, Shizz the Djinni Conjurer. Setting a skill training target for Stealth at 2.0. Setting a skill training target for Fighting at 2.0. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ###... #...... ......⌠ ##...⌠... #..$..... #...⌠.... #@.....≈. #...⌠.(.. #........ ##...⌠... ......⌠ #...... ###:.. ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shizz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Shizz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic