Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11908731398100587356 25 Shizz the Magician (level 3, 25/25 HPs) Began as a Djinni Conjurer on May 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:05:24 (1157 turns). Shizz the Magician (Djinni Conjurer) Turns: 1157, Time: 00:05:24 Health: 25/25 AC: 2 Str: 6 XL: 3 Next: 20% Gold: 48 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . b - +2 spear (venom) {DPS=6.73 (7.40/1.1) A+6} rCold x . . (no offhand) rNeg . . . c - +0 robe {AC:2.0, EV:0.0} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +0 club {DPS=3.46 (4.50/1.3) A+3} b - a +2 spear of venom (weapon) {DPS=6.73 (7.40/1.1) A+6} Missiles d - 3 stones e - 12 poisoned darts (quivered) Armour c - a +0 robe (worn) {AC:2.0, EV:0.0} Scrolls b - a scroll of identify {!r, unknown} c - a scroll of amnesia {!r, unknown} Potions d - a potion of haste {!q, unknown} f - a potion of heal wounds {!q, unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Forgecraft * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Poisonous Vapours Alch/Air 84% 1d3 2% 1 I - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You throw a dart. The dart hits the jackal. You kill the jackal! You start resting. Fully recovered (17 turns) 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦 MP[+0] -> 0/0 ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ HP[+4] -> 25/25 e - 12 poisoned darts (gained 1) Things that are here: a +0 dagger; a jackal corpse You encounter a jackal. [Survival] Estimated chance: 65/100 You hit the jackal. The jackal is poisoned. The jackal barks! The jackal barely misses you. You hit the jackal but do no damage. The jackal looks as sick as possible! You kill the jackal! There is an entrance to Azoiweu's Book Boutique here. You encounter a rat. [Survival] Estimated chance: 86/100 Casting: Poisonous Vapours (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Poisonous Vapours (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦 MP[+0] -> 0/0 ❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️‍🩹 HP[-1] -> 24/25 You start resting. Fully recovered (1 turns) Done exploring. Recent alerts: dagger quill talisman Done exploring. Okay, then. [BRC] Using config: Custom ✅ Successfully initialized BRC v1.3.1! (22 features) ✅ Welcome back, Shizz the Djinni Conjurer. Annotate which branch? (. - D:1, ? - help, ! - show branch list) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####.####.####.# #. #.#.......#.#### #.#.#..####..... #.#.#........... #.#.#..######### #......÷........ #.#....######### ####.#....######### #.@..#............. ##...#....######### #...#............. #...#.#.#########. #.......).......#. ###..###########.#. #....:...# #.#. ####.###.# #.#. #....# #.# #.#. There were no monsters in sight! Vanquished Creatures 3 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) 3 endoplasms (D:1) 4 goblins (D:1) A kobold (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shizz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Shizz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 324 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 562 | D:1 | Found Azoiweu's Book Boutique. 861 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 861 | D:1 | Learned a level 1 spell: Poisonous Vapours 894 | D:1 | [BRC] (Error) quiver-remind turn changed: -1 -> 894 1157 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Spear || 2 Throw: Dart || 1 Cast: Magic Dart || 47 Poisonous Vapours || 6 Armour: Robe || 2 Dodge: Dodged || 7