Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9656846929680183945 0 Shizz the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on May 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (18 turns). Shizz the Magician (Djinni Conjurer) Turns: 18, Time: 00:00:18 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe {AC:2.0, EV:0.0} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) {AC:2.0, EV:0.0} Scrolls b - a scroll of blinking {!r, unknown} Skills: - Level 2.1 Dodging + Level 1.5 Stealth - Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 I - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Select a config: 1: Custom 2: Default 3: Explicit 4: Realtime 5: Testing 6: Turncount [BRC] Using config: Custom ✅ Successfully initialized BRC v1.3.1! (22 features) ✅ Welcome, Shizz the Djinni Conjurer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. Setting a skill training target for Stealth at 2.0. Setting a skill training target for Fighting at 2.0. b - a scroll labelled UDEESAZ ROURAI You encounter a kobold. It is wielding a +0 club and quivering stones. [Survival] Estimated chance: 98/100 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# #### ######.# .....##......## .......@......# K....##.#####.. ... #.### # #...### #.#...# ...#.#.# #####.#+# ##...## ##.....## You could see a kobold (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shizz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Shizz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 18 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, hellmonk_ecumenical_altar_dog_temple