Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16240669534961172991 0 Shizz the Magician (level 1, 15/15 HPs) Began as a Djinni Conjurer on May 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (33 turns). Shizz the Magician (Djinni Conjurer) Turns: 33, Time: 00:00:38 Health: 15/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 10 EV: 11 Int: 25 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe {AC:2.0, EV:0.0} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... P - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) {AC:2.0, EV:0.0} Jewellery P - a +6 ring of intelligence (worn) Skills: - Level 2.1 Dodging + Level 1.5 Stealth - Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 I - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Select a config: 1: Custom 2: Default 3: Explicit 4: Realtime 5: Testing 6: Turncount [BRC] Using config: Custom ✅ Successfully initialized BRC v1.3.1! (22 features) ✅ Welcome, Shizz the Djinni Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. Setting a skill training target for Stealth at 2.0. Setting a skill training target for Fighting at 2.0. P - a +6 ring of intelligence [BRC] Press [Enter] to equip +6 ring of intelligence. You feel clever. P - a +6 ring of intelligence (worn) Nothing quivered! You now have 10 gold pieces. You encounter a quokka. Lua error: [string "/data/rcfiles/Shizz.rc"]:13: bad argument #1 to 'x_pos' (monster.info expected, got no value) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.. ##### #.# #.@.# #.## .......#.# #.. .......#.# #.### .......#.# #####.#<# ...r...#.# #.....#.# .......#.# #.###...# .......#.# #...#.#.# .......#.#####.#.#.# #.......#...# You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shizz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Shizz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_rooms, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b