Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6657303117187821677 529620 RawDenim the Shatterer (level 24, -12/242 HPs) Began as a Mountain Dwarf Fighter on Aug 27, 2026. Was a High Priest of Qazlal. Mangled by a 20-headed slymdra (13 damage) ... on level 4 of the Lair of Beasts on Aug 28, 2026. The game lasted 02:49:47 (58424 turns). RawDenim the Shatterer (Mountain Dwarf Fighter) Turns: 58424, Time: 02:49:47 Health: -12/242 AC: 25 Str: 38 XL: 24 Next: 38% Magic: 0/46 EV: 9 Int: 13 God: Qazlal [*****.] Gold: 5393 SH: 18 Dex: 26 Spells: 23/23 levels left rFire + . . (50%) w - +9 war axe of the Shore {speed, Str+5 Int+3} rCold + + + (20%) V - +1 buckler of Faukiece {Reflect, Dex+6} rNeg + . . (50%) n - +5 golden dragon scales of Kyczuipn {rPois rF+ rC+ MP+7} rPois + (33%) s - +4 hat "Ifur" {Dex+3} rElec . (100%) N - +0 cloak {rCorr} rCorr + (50%) r - +2 pair of gloves {Dex+3} SInv . y - +3 pair of mountain boots {steadfast, rC+} Will +++.. G - amulet of Dinahuf {Spirit rN+ Slay+2} Stlth t - ring of Pessimism {rC+ Will+ Dex+6} HPRegen 0.60/turn Y - ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} MPRegen 0.30/turn %: repel missiles, reflection, guardian spirit @: corroded (-22), studying 2 skills A: runic magic, artefact enchanting, fangs 1, strong 1 }: 3/15 runes: barnacled, silver, gossamer a: Renounce Religion (0%), Upheaval (0%), Elemental Force (0%), Disaster Area (0%) You were on level 4 of the Lair of Beasts. You worshipped Qazlal. Qazlal was extremely pleased with you. You visited 9 branches of the dungeon, and saw 43 of its levels. You also visited: Gauntlet. You collected 7209 gold pieces. You spent 1816 gold pieces at shops. Inventory: Hand Weapons m - a +3 vampiric morningstar v - a +2 morningstar of holy wrath w - the +9 war axe of the Shore (weapon) {speed, Str+5 Int+3} (You found it on level 5 of the Lair of Beasts) Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. z - a +5 heavy great mace E - the +13 scythe of Curses {drain, curses, ^Drain} (You took it off a deep elf demonologist on level 3 of the Elven Halls) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. J - the +6 great sword of Yesterday {valour, rElec Str+4 Dex-5 Stlth+} (You took it off a vault guard on level 1 of the Vaults) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. L - a +1 morningstar of freezing W - a +1 spectral eveningstar Missiles g - 7 throwing nets (quivered) l - 10 curare-tipped darts Armour a - a +0 kite shield of reflection e - a +0 helmet of light i - the +3 warlock's mirror {omnireflect} (You took it off a merfolk impaler on level 4 of the Shoals) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. j - the +5 plate armour of the Usurping Gods {Fly Str+7} (You found it on level 3 of the Elven Halls) Fly: It grants you flight. Str+7: It affects your strength (+7). It can be maximally enchanted to +10. n - the +5 golden dragon scales of Kyczuipn (worn) {rPois rF+ rC+ MP+7} (You acquired it on level 8 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). It can be maximally enchanted to +12. r - a +2 pair of gloves of dexterity (worn) s - the +4 hat "Ifur" (worn) {Dex+3} (You found it on level 2 of the Lair of Beasts) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. x - the +1 helmet "Sots" {Light, rPois Will+ Str+3 Dex-3} (You found it on level 1 of the Depths) rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). It can be maximally enchanted to +2. y - the +3 pair of mountain boots (worn) {steadfast, rC+} (You found it on level 3 of the Elven Halls) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. A - a +1 pair of gloves of strength C - the +10 plate armour of Elyvilon's Favour {Death, rF+ rN+} (You found it on level 1 of the Spider Nest) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. F - the +0 hat "Adelaeq" {rElec rPois rC+} (You found it on level 4 of the Spider Nest) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. It can be maximally enchanted to +2. N - a +0 cloak of corrosion resistance (worn) P - the +5 pearl dragon scales "Asubbila" {rElec rF- rN+ Dex+6 Stlth-} (You took it off an ironbound thunderhulk on level 2 of the Vaults) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. It can be maximally enchanted to +10. Q - the +4 faerie dragon scales {rF+ rCorr Hexes} (You took it off the Enchantress on level 3 of the Depths) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. R - the +2 hat of the Abyss {rElec Str+4} (You took it off Wiglaf on level 2 of the Vaults) rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. V - the +1 buckler of Faukiece (worn) {Reflect, Dex+6} (You found it on level 5 of the Vaults) Dex+6: It affects your dexterity (+6). It can be maximally enchanted to +3. Jewellery b - an amulet of dissipation c - a +4 ring of protection d - a ring of protection from fire f - a ring of wizardry h - a ring of flight k - a ring of magical power o - an amulet of reflection p - a +5 ring of evasion q - the amulet of the Keeping Gods {Acrobat Fly rPois rF+ rC-} (You took it off an ironbound preserver on level 5 of the Vaults) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. t - the ring of Pessimism (worn) {rC+ Will+ Dex+6} (You found it on level 3 of the Lair of Beasts) [ring of dexterity] rC+: It protects you from cold. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). u - an amulet of the acrobat B - a ring of willpower D - a ring of positive energy G - the amulet of Dinahuf (worn) {Spirit rN+ Slay+2} (You found it on level 2 of the Lair of Beasts) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). H - a ring of protection from cold I - a +4 ring of slaying K - a +4 ring of protection M - the ring "Famue" {rF+ Dex+3 SInv} (You took it off a tengu reaver on level 5 of the Vaults) [ring of see invisible] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. O - a ring of poison resistance S - a ring of resist corrosion T - an amulet of magic regeneration X - the ring of Eternity {rN+ SInv Stlth+} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of see invisible] rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Y - a ring of the Octopus King (worn) {rCorr HP+2 AC+2 EV+2 SH+2} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). Wands e - a wand of charming (21) d - a wand of digging (12) a - a wand of flame (76) b - a wand of quicksilver (38) f - a wand of mindburst (44) p - a wand of polymorph (8) c - a wand of iceblast (18) Scrolls w - 7 scrolls of enchant weapon I - 4 scrolls of immolation t - 13 scrolls of teleportation x - 7 scrolls of amnesia V - 4 scrolls of vulnerability S - 4 scrolls of silence T - a scroll of torment f - 3 scrolls of fear p - 6 scrolls of poison r - 5 scrolls of revelation i - 16 scrolls of identify N - a scroll of noise W - 2 scrolls of brand weapon s - a scroll of summoning a - 2 scrolls of enchant armour Potions m - 5 potions of might i - 2 potions of invisibility w - 9 potions of heal wounds e - 2 potions of enlightenment b - 4 potions of brilliance l - 10 potions of moonshine A - 7 potions of attraction C - a potion of cancellation a - 4 potions of ambrosia L - 7 potions of lignification c - 17 potions of curing h - 11 potions of haste g - 2 potions of magic B - 5 potions of berserk rage M - 4 potions of mutation r - 2 potions of resistance Miscellaneous g - a +2 sack of spiders (inert) h - a +0 phantom mirror i - a +1 lightning rod (4/4) Skills: * Level 24.9 Fighting + Level 5.0(18.5) Axes * Level 26.7(26.9) Maces & Flails * Level 24.9 Armour - Level 8.0 Shields * Level 24.2 Invocations - Level 14.6 Evocations You had 23 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 43% 1 Freeze Ice 0% 1d3 43% 1 Kinetic Grapnel Frge 0% 1d4 43% 1 Kiss of Death Conj/Necr 0% 2d5 43% 1 Magic Dart Conj 0% 1d3 43% 1 Poisonous Vapours Alch/Air 0% 1d1 43% 1 Shock Conj/Air 0% 1d3 43% 1 Slow Hex 0% N/A 43% 1 Summon Small Mammal Summ 0% N/A 43% 1 Blink Tloc 0% N/A 58% 2 Call Imp Summ 0% N/A 58% 2 Construct Spike Launche Frge 0% 2d3 58% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 58% 2 Grave Claw Necr 0% 2d7 58% 2 Jinxbite Hex 0% 2d2 58% 2 Lesser Beckoning Tloc 0% N/A 58% 2 Mercury Arrow Conj/Alch 0% 2d5 58% 2 Momentum Strike Conj/Tloc 0% 3d8 58% 2 Searing Ray Conj 0% 2d4 58% 2 Static Discharge Conj/Air 0% 3-3/arc 58% 2 Sublimation of Blood Necr 0% N/A 58% 2 Call Canine Familiar Summ 0% N/A 82% 3 Frozen Ramparts Ice 0% 1d1 82% 3 Fugue of the Fallen Necr 0% N/A 82% 3 Gloom Hex/Necr 0% N/A 82% 3 Hailstorm Conj/Ice 0% 3d5 82% 3 Launch Clockwork Bee Frge 0% N/A 82% 3 Passwall Erth 0% N/A 82% 3 Sigil of Binding Hex 0% N/A 82% 3 Summon Ice Beast Ice/Summ 0% N/A 82% 3 Swiftness Air 0% N/A 82% 3 Tukima's Dance Hex 0% N/A 82% 3 Vampiric Draining Necr 0% 2d6 82% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 82% 3 Airstrike Air 0% 2d(0-16) 99% 4 Anguish Hex/Necr 0% N/A 99% 4 Awaken Armour Erth/Frge 0% N/A 99% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Dispel Undead Necr 0% 3d6 99% 4 Eringya's Surprising Cr Summ 0% N/A 99% 4 Flame Wave Conj/Fire 0% 2d4 99% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Ignite Poison Fire/Alch 0% N/A 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Passage of Golubria Tloc 0% N/A 99% 4 Petrify Alch/Erth 0% N/A 99% 4 Sticky Flame Fire/Alch 0% 2d4 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d5 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Fortress Blast Frge 0% 6d12 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Malign Gateway Summ/Tloc 0% N/A 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Summon Hydra Summ 0% N/A 100% 7 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Infestation Necr 0% N/A 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Summon Horrible Things Summ 0% N/A 100% 8 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:8 Shoals (4/4) Lair:3 Spider (4/4) Lair:2 Slime (1/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Gauntlet (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Gozag Kikubaaqudgha Qazlal Ru Sif Muna Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 * D:10 ( D:15 ? Orc:2 ([*: Elf:1 :== Elf:3 :? Shoals:1 [ Shoals:2 [ Shoals:3 * Vaults:1 *: Vaults:2 := Vaults:3 !: Vaults:4 :: Depths:1 * Depths:2 [: Depths:3 :: Depths:4 [= Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:4 Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You have very sharp teeth. You are strong. (Str +4, Int/Dex -1) Message History The acid corrodes you! The 20-headed slymdra hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! The 20-headed slymdra completely misses you. Your yak is engulfed in a thunderstorm. You kill your yak! Your yak's corpse dissolves into shadows! Your yak gores the 20-headed slymdra but does no damage. Your yak gores the 20-headed slymdra. Press: ? - help, Dir - look around, f - activate Look: a 20-headed slymdra (severely wounded, ally target, chance to affect: 29%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The slime creature looks frightened! The 20-headed slymdra looks frightened! The slime creature looks frightened! x2 Your yak barely misses the 20-headed slymdra. Your yak gores the 20-headed slymdra but does no damage. Your yak gores the 20-headed slymdra! Your yak's attack snaps the 20-headed slymdra out of its fear. The 20-headed slymdra is engulfed in a thunderstorm. Press: ? - help, Dir - look around, f - activate Look: a 20-headed slymdra (thunder, severely wounded, ally target, chance to affect: 29%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The 20-headed slymdra easily resists. The 20-headed slymdra is engulfed in a thunderstorm. The 20-headed slymdra hits you! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You block the 20-headed slymdra's attack. x2 The 20-headed slymdra hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! The 20-headed slymdra hits you but does no damage. The 20-headed slymdra hits you! You die... .## #.................##....... .# ###............^....###...... .# #........÷.........#.####.... .# ##....ß...÷..>.JJ..### ##... #####...........J.....## ##.. ..P##.........§..○.^..## #P.# ..####.........Y..○..#.# #### ..## #........§Y..☼..#.# ...# #........