Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8073839265294698995 11 JerBear6 the Conjurer (level 2, -4/13 HPs) Began as a Vine Stalker Conjurer on June 1, 2026. Slain by Terence ... wielding a +0 trident (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:36 (1232 turns). JerBear6 the Conjurer (Vine Stalker Conjurer) Turns: 1232, Time: 00:05:37 Health: -4/13 AC: 2 Str: 9 XL: 2 Next: 29% Magic: 0/6 EV: 11 Int: 18 God: Gold: 16 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) d - +3 hand axe (heavy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 short sword d - a +3 heavy hand axe (weapon) e - a +0 spear f - a +0 dagger Missiles g - 2 stones Armour a - a +0 robe (worn) h - a +0 ring mail Scrolls c - a scroll of identify {unknown} e - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} Skills: + Level 1.5 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Battlesphe Conj/Frge 10% 2d8 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 95% 5 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Makhleb Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Found a burning altar of Makhleb. Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Partly explored, can't reach some places. There is an open door here. You see here a +0 ring mail. h - a +0 ring mail Okay, then. You enter a dispersal trap! You blink. There is a stone staircase leading down here. You can't go down here! There is a stone staircase leading down here. You climb downwards. You encounter Terence the Veteran. He is wielding a +0 trident. Found a sapphire potion. Found a stone staircase leading down. There is a stone staircase leading up here. Okay, then. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence! Terence is heavily wounded. Terence hits you from afar with a +0 trident! Ouch! That really hurt! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident. You die... Terence says, "Finally, peace and quiet." ##+# .... ..... ..... ...... ######+##...... ............... .......@....... ........!...... .........@..... .>#.#####...... . # ...... ...... ##### You could see Terence. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JerBear6 the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 649 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 873 | D:1 | Learned a level 2 spell: Searing Ray 1107 | D:1 | Found a burning altar of Makhleb. 1227 | D:2 | Encountered Terence 1232 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic, minivault_27, st_stairs_8 D:2: layout_basic, basic_altar, kennysheep_cluttered_room, minmay_misc_feat_secret_circle, uniq_natasha, uniq_terence Action || total ---------------------------++------- Attack: Normal || 11 Melee: Club || 5 Bite || 3 Hand axe || 6 Cast: Magic Dart || 17 Searing Ray || 1 Read: Silence || 1 Armour: Robe || 10 Dodge: Dodged || 7