Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3764736752830270721 162050 GrumpyWizard the Mimic (level 17, -13/136 (140) HPs) Began as a White Draconian Ice Elementalist on Aug 26, 2026. Was the Champion of Vehumet. Mangled by a fenstrider witch (15 damage) ... on level 4 of the Swamp on Aug 27, 2026. The game lasted 03:29:47 (33359 turns). GrumpyWizard the Mimic (DrIE) Turns: 33359, Time: 03:29:48 HP: -13/136 (140) AC: 11 Str: 18 XL: 17 Next: 21% MP: 0/38 EV: 14 Int: 22 God: Vehumet [******] Gold: 3001 SH: 0 Dex: 12 Spells: 2/40 levels left rFire + . . (50%) a - +7 demon trident (flame) rCold + + . (33%) w - orb "Wuoshan" {Pyromania, Alch} rNeg . . . (100%) r - +2 hat {SInv} rPois . (100%) c - scarf {rC+ rF+} rElec + (33%) e - +1 pair of gloves of Olagump {rElec Will+ MP+5} rCorr . (100%) A - +1 pair of boots {Earth} SInv + y - amulet of the acrobat Will ++... n - +4 ring of slaying Stlth + b - +6 ring of strength HPRegen 0.42/turn G - maw talisman MPRegen 0.26/turn %: acrobat @: lethally poisoned (-13 -> -56), maw-form, corroded (-4), lightly drained, very slow A: maw attack, devouring maw, growling stomach, low body AC, glacial breath, AC +9, unfitting armour, cold resistance 1, cold-blooded, armoured tail 1 a: Glacial Breath (1%), Renounce Religion (0%) You were on level 4 of the Swamp. You worshipped Vehumet. Vehumet was exalted by your worship. You were a creature with a mouth for a stomach. You visited 5 branches of the dungeon, and saw 27 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Bailey, Gauntlet and Ice Cave. You collected 3109 gold pieces. You spent 108 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are a creature with a mouth for a stomach. Your maw can bite with vicious strength. You can devour enemies to increase your regeneration. Your maw sometimes becomes mesmerised by tasty morsels. Your maw has eaten a hole through body armour, reducing its AC. You can breathe waves of cold which freeze foes solid. Your icy white scales are hard. (AC +9) You cannot fit into any form of body armour or wear helmets. You are cold resistant. (rC+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Skills: - Level 10.3 Fighting - Level 13.0 Polearms - Level 8.7 Dodging - Level 4.0 Stealth - Level 7.8 Shields - Level 12.1 Spellcasting - Level 8.7 Conjurations - Level 6.9 Summonings - Level 4.0 Translocations - Level 3.0 Fire Magic - Level 11.0 Ice Magic - Level 7.4 Earth Magic - Level 5.0 Alchemy - Level 3.0 Evocations + Level 14.1 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Bombard Conj/Erth 32% 9d6 7% 6 c - Fireball Conj/Fire 28% 3d12 3% 5 d - Iskenderun's Mystic Conj/Tloc 41% 2d9 (+2d5 1% 4 e - Eringya's Surprising Summ 43% N/A 2% 4 f - Sticky Flame Fire/Alch 62% 2d10 2% 4 l - Lee's Rapid Deconstr Erth 31% 3d16* 1% 5 o - Ozocubu's Armour Ice 58% N/A 1% 3 s - Summon Ice Beast Ice/Summ 51% N/A 1% 3 z - Frozen Ramparts Ice 100% 1d16 1% 3 X - Freeze Ice 100% 1d10 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spellspark Servitor Conj/Frge 16% N/A 82% 7 Apportation Tloc 62% N/A 1% 1 Kinetic Grapnel Frge 52% 1d6 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Blink Tloc 62% N/A 1% 2 Call Imp Summ 86% N/A 1% 2 Lesser Beckoning Tloc 62% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 82% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 64% 3-6/arc 1% 2 Soul Splinter Necr 52% N/A 4% 1 Jinxbite Hex 26% 2d2 8% 2 Sublimation of Blood Necr 13% N/A 8% 2 Call Canine Familiar Summ 43% N/A 1% 3 Hailstorm Conj/Ice 54% 3d11 1% 3 Passwall Erth 62% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Volatile Blastmotes Fire/Tloc 86% 2d17 1% 3 Fulminant Prism Conj/Alch 30% 3d15 1% 4 Olgreb's Toxic Radiance Alch 52% N/A 1% 4 Teleport Other Tloc 31% N/A 2% 3 Ignite Poison Fire/Alch 62% N/A 2% 4 Rending Blade Conj/Frge 32% 2d8 2% 4 Summon Seismosaurus Egg Summ/Erth 61% N/A 2% 4 Airstrike Air 6% 2d(1-17) 13% 4 Confusing Touch Hex 13% N/A 14% 3 Fugue of the Fallen Necr 13% N/A 14% 3 Vhi's Electric Charge Tloc/Air 44% N/A 22% 4 Forge Blazeheart Golem Fire/Frge 29% N/A 26% 4 Detonation Catalyst Fire/Alch 62% 2d9 26% 5 Anguish Hex/Necr 6% N/A 43% 4 Cause Fear Hex 6% N/A 43% 4 Fortress Blast Frge 17% 6d6 85% 6 Summon Hydra Summ 21% N/A 94% 7 Forge Monarch Bomb Fire/Frge 14% 4d8 99% 6 Splinterfrost Shell Ice/Frge 18% 6d8 99% 7 Death Channel Necr 6% N/A 100% 6 Haunt Necr/Summ 14% N/A 100% 7 Ignition Fire 19% 3d7 100% 8 Summon Horrible Things Summ 21% N/A 100% 8 Dragon's Call Summ 21% N/A 100% 9 Platinum Paragon Frge 6% 4d11 100% 9 Inventory: Hand Weapons a - a +7 demon trident of flaming (weapon) (You acquired it on level 2 of the Orcish Mines) f - the +10 flail of Eternal Night {spect, rElec rF+} (You took it off a minotaur in a Gauntlet) rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. i - the +0 whip of Wounding {heavy, rF+ rN+ Will+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. u - the +4 spear of Frustration {flame, +Blink Str+3} (You found it on level 2 of the Dungeon) +Blink: It lets you blink. Str+3: It affects your strength (+3). It cannot be enchanted further. z - the +5 scimitar of Tenacity {freeze, +Blink rC- Will+ Int+6} (You found it in the Necropolis) +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. E - a +3 broad axe of electrocution (You took it off an orc knight on level 1 of the Orcish Mines) Missiles d - 30 poisoned darts g - 6 javelins h - 3 atropa-tipped darts k - 9 curare-tipped darts (quivered) {=f} l - 26 boomerangs s - 2 throwing nets {=f!f} Armour c - a scarf of resistance (worn) (You found it on level 13 of the Dungeon) e - the +1 pair of gloves of Olagump (worn) {rElec Will+ MP+5} (You found it in a Gauntlet) rElec: It insulates you from electricity. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. o - the +0 kite shield of Patterns {^Drain rN+ Int+2 Dex+3} (You took it off a minotaur in a Gauntlet) ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. r - a +2 hat of see invisible (worn) (You found it in a Gauntlet) w - the orb "Wuoshan" (worn) {Pyromania, Alch} (You found it on level 13 of the Dungeon) Alch: It increases the power of your Alchemy spells. x - a +0 buckler (You took it off a spriggan rider on level 2 of the Swamp) A - a +1 pair of boots of earth (worn) (You found it on level 4 of the Lair of Beasts) F - a +0 kite shield (You took it off Donald on level 3 of the Swamp) H - a +0 buckler (You took it off a spriggan on level 3 of the Swamp) I - a +0 buckler (You took it off a spriggan on level 3 of the Swamp) J - a +0 buckler (You took it off a spriggan rider on level 3 of the Swamp) Magical Staves q - a staff of earth {!a} (You took it off a boggart on level 14 of the Dungeon) v - a staff of conjuration {!a} (You found it in a Gauntlet) Jewellery b - a +6 ring of strength (worn) (You found it on level 1 of the Dungeon) j - a ring of positive energy (You found it on level 2 of the Dungeon) n - a +4 ring of slaying (worn) (You found it on level 2 of the Dungeon) p - a ring of protection from fire (You found it on level 6 of the Dungeon) t - a +6 ring of intelligence (You found it on level 1 of the Swamp) y - an amulet of the acrobat (worn) (You took it off Cassandra on level 10 of the Dungeon) B - a ring of resist corrosion (You took it off a spriggan on level 3 of the Swamp) C - a ring of protection from cold (You took it off Fannar on level 12 of the Dungeon) D - a ring of flight (You found it on level 2 of the Dungeon) Talismans m - a quill talisman (You found it on level 1 of the Dungeon) G - a maw talisman (worn) (You found it on level 13 of the Dungeon) Wands e - a wand of charming (50) (You found it on level 3 of the Dungeon) c - a wand of roots (11) (You took it off Ijyb on level 4 of the Dungeon) b - a wand of light (9) (You found it on level 7 of the Dungeon) a - a wand of flame (25) (You found it on level 13 of the Dungeon) f - a wand of mindburst (21) (You found it in a Gauntlet) d - a wand of digging (10) (You found it in a Gauntlet) p - a wand of polymorph (6) (You found it on level 15 of the Dungeon) Scrolls r - a scroll of revelation V - 3 scrolls of vulnerability {!r!r} t - 6 scrolls of teleportation {@r4} b - 5 scrolls of blinking {!r} g - 2 scrolls of fog I - a scroll of immolation {!r!r} S - a scroll of silence {!r!r} f - 2 scrolls of fear x - a scroll of amnesia i - 4 scrolls of identify {@r1} N - 2 scrolls of noise {!r} T - a scroll of torment {!r} W - a scroll of brand weapon p - a scroll of poison {!r} Potions g - 2 potions of magic C - 3 potions of cancellation c - 7 potions of curing {@q1} A - 7 potions of attraction {!q} i - 4 potions of invisibility w - 6 potions of heal wounds {@q2} e - 4 potions of enlightenment m - 6 potions of might r - 5 potions of resistance h - 5 potions of haste {@q3} u - a potion of moonshine {!q} L - 6 potions of lignification {!q} M - a potion of mutation {!q} b - a potion of brilliance a - a potion of ambrosia Miscellaneous g - a +0 lightning rod (4/4) (You found it in a Gauntlet) h - a +0 tin of tremorstones (2/2) (You found it in a Gauntlet) i - a +0 phial of floods (You found it in an ice cave) j - a +0 phantom mirror (inert) (You found it on level 12 of the Dungeon) Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25624 Temple (1/1) D:5 Zot: 5960 Lair (5/5) D:10 Zot: 24173 Swamp (4/4) Lair:3 Zot: 18025 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Zot: 9410 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:12 ! D:14 ? Orc:2 ?![( Portals: Hell: Lair:5 Abyss: D:2 *~~~~*~,*#♣§♣##..#§.~~##...§.