Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (console) character file. Game seed: 12795941871266614370 24 GreatCaesar the Trooper (level 3, -3/30 HPs) Began as a Djinni Wanderer on July 14, 2026. Slain by Terence ... wielding a +2 flail of draining (13 damage) ... on level 2 of the Dungeon. The game lasted 00:06:24 (1351 turns). GreatCaesar the Trooper (Djinni Wanderer) Turns: 1351, Time: 00:06:24 Health: -3/30 AC: 3 Str: 8 XL: 3 Next: 15% Gold: 55 EV: 10 Int: 13 God: SH: 0 Dex: 17 rFire + + . (33%) a - +1 hand axe rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +1 hand axe (weapon) Missiles d - 7 stones Armour b - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery c - a ring of magical power Scrolls t - a scroll of teleportation c - a scroll of identify {unknown} d - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} Potions f - 2 potions of moonshine {unknown} j - 2 potions of curing {unknown} Skills: * Level 3.1 Fighting - Level 1.0 Axes - Level 2.0 Armour * Level 0.6 Dodging + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level b - Eringya's Surprising Summ 9% N/A 54% 4 c - Summon Seismosaurus Summ/Erth 9% N/A 54% 4 m - Summon Small Mammal Summ 36% N/A 7% 1 z - Foxfire Conj/Fire 36% 2x1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire burns Terence but does no damage. Terence is moderately wounded. The foxfire burns Terence but does no damage. Terence is moderately wounded. Terence closely misses you. You conjure some foxfire! The foxfire burns Terence but does no damage. Terence is moderately wounded. The foxfire burns Terence but does no damage. Terence is moderately wounded. Terence barely misses you. You conjure some foxfire! The foxfire burns Terence. Terence is heavily wounded. The foxfire burns Terence. Terence is heavily wounded. Terence screams, "Where's your power now?!" Terence barely misses you. You conjure some foxfire! The foxfire burns Terence. Terence is severely wounded. The foxfire burns Terence but does no damage. Terence is severely wounded. Terence hits you with a +2 flail of draining! You are too injured to fight recklessly! Press: ? - help, v - describe, . - travel Here: Terence, wielding a +2 flail of draining and wearing a +0 chain mail (severely wounded, ally target) The floor. Unknown command. Unknown command. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Terence but does no damage. Terence is severely wounded. The foxfire burns Terence but does no damage. Terence is severely wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +2 flail of draining! You die... Terence says, "And stay out!" ####### #.....# #.....###### #..........# #### #...§v.###.######.... #..v@@............... ##.§§§.###.#####^..# ##...## #.....@.# #..## #######†..# #..# ...... #..# #.#..@. #..######## #. ###. #.......... .. . #..######## ## You could see Terence (ally target). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:2) 2 bats A kobold (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GreatCaesar the Djinni Wanderer began the quest for the | Orb. 0 | D:1 | GreatCaesar set off with the following items: a +1 hand | axe, a +0 robe, a scroll of teleportation; and the | following spells memorised: Summon Small Mammal, Eringya's | Surprising Crocodile, Summon Seismosaurus Egg. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 0/0 153 | D:1 | Reached XP level 2. HP: 24/25 MP: 0/0 926 | D:1 | Reached XP level 3. HP: 30/30 MP: 0/0 926 | D:1 | Learned a level 1 spell: Foxfire 1328 | D:2 | Encountered Terence 1351 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_straight_1, infiniplex_forest_end_3, infiniplex_forest_straight_2, infiniplex_forest_clump_small, infiniplex_forest_lined_3_way, infiniplex_forest_lined_room_, infiniplex_forest_clump_long, infiniplex_forest_clump_C, serial_park_tiny_1 D:2: layout_loops_ring, basic_altar, minmay_pentomino_u4, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Conjurations | 3 | 3.0 Hexes | 3 | 3.0 Summonings | 3 | 3.0 Necromancy | 3 | 3.0 Translocations | 3 | 3.0 Forgecraft | 3 | 3.0 Fire Magic | 3 | 3.0 Ice Magic | 3 | 3.0 Air Magic | 3 | 3.0 Earth Magic | 3 | 3.0 Alchemy | 3 | 3.0 Fighting | | 3.1 Axes | | 1.0 Armour | | 2.0 Dodging | | 0.6 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Hand axe || 25 Cast: Summon Small Mamm || 37 Foxfire || 15 Armour: Robe || 17 Dodge: Dodged || 14