Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9326765894829937441 72 Eversigh the Conjurer (level 4, -6/28 (30) HPs) Began as a Human Conjurer on Aug 29, 2026. Was an Initiate of Sif Muna. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (15 damage) ... on level 2 of the Dungeon. The game lasted 00:08:06 (2051 turns). Eversigh the Conjurer (Human Conjurer) Turns: 2051, Time: 00:08:06 HP: -6/28 (30) AC: 4 Str: 7 XL: 4 Next: 26% MP: 1/7 EV: 11 Int: 20 God: Sif Muna [......] Gold: 168 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) f - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) a - +1 pair of gloves SInv . (no boots) Will ..... b - amulet of dissipation Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, lightly drained A: explore regen a: Renounce Religion (0%) You were on level 2 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 168 gold pieces. Inventory: Armour a - a +1 pair of gloves (worn) d - a +0 robe (worn) Magical Staves f - a staff of alchemy (weapon) Jewellery b - an amulet of dissipation (worn) c - a +4 ring of protection Talismans e - a spider talisman Scrolls c - a scroll of fog {unknown} e - a scroll of amnesia {unknown} h - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of cancellation {unknown} j - 2 potions of ambrosia {unknown} k - a potion of mutation {unknown} Skills: + Level 2.7 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Slow Hex 8% N/A 16% 1 Launch Clockwork Bee Frge 2% N/A 41% 3 Fulminant Prism Conj/Alch 8% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Forge Lightning Spire Air/Frge 2% 3d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The fungus is lightly damaged. You hit the fungus. The fungus is lightly damaged. A nearby fungus withers and dies. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. Your magic is already full. Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak (100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you but does no damage. You feel very mighty all of a sudden. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak (lightly wounded, 100% to hit) The magic dart hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! You feel drained. Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak (lightly wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak (moderately wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... .#####....#.# #.#######..>#.....# ............###.............#.#.. ########..##....)######.....#...# ########### ##..#####.# #....#.... ######### #.##.#.### ........##♣♣ ### #.##...### ######..#..♣♣ ♣♣#..)# #.###.#... #.####......♣♣♣♣@j...# ### #.#.## .#.[.........♣..♣#...# ##.#.# ###.##.##...♣.♣♣♣ ### #....## # ##.#..##♣♣♣♣♣ #.#÷... ###.##### ####....## .#.## ### ### #..####.# #.## #.# #.# ##.# #.# #># #.# #.# ##.## #.# #.# ###.# #.# #####...###.# You could see Crazy Yiuf. Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) 3 endoplasms 3 hobgoblins 9 quokkas 8 ball pythons 10 bats 4 frilled lizards 5 goblins 2 kobolds (D:2) 4 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eversigh the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 644 | D:1 | Reached XP level 3. HP: 19/24 MP: 0/6 1474 | D:2 | Found a shimmering blue altar of Sif Muna. 1491 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 1497 | D:2 | Became a worshipper of Sif Muna the Loreminder 1997 | D:2 | Encountered Crazy Yiuf 2044 | D:2 | Learned a level 2 spell: Searing Ray 2051 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, darby_ripple_courtyard D:2: layout_loops_ring, basic_altar, uniq_crazy_yiuf_cottage Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 69 | 20 || 89 Melee: Short sword | 43 | || 43 Staff | 26 | 20 || 46 Cast: Magic Dart | 75 | 16 || 91 Searing Ray | | 2 || 2 Armour: Robe | 48 | 7 || 55 Dodge: Dodged | 63 | 7 || 70