Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10160623213815627577 276 ElongatedSapien the Magician (level 6, 0/40 HPs) Began as a Djinni Fire Elementalist on Aug 12, 2026. Slain by Terence ... wielding a +2 mace of protection (6 damage) ... on level 2 of the Dungeon. The game lasted 00:12:57 (3505 turns). ElongatedSapien the Magician (DjFE) Turns: 3505, Time: 00:12:58 Health: 0/40 AC: 2 Str: 7 XL: 6 Next: 50% Gold: 141 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-1 HP) @: mighty, attractive, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 141 gold pieces. Inventory: Missiles b - 10 curare-tipped darts Armour a - a +0 robe (worn) Jewellery c - a ring of resist corrosion Scrolls c - a scroll of vulnerability {unknown} i - a scroll of identify t - 3 scrolls of teleportation w - 3 scrolls of enchant weapon e - 2 scrolls of brand weapon {unknown} h - 2 scrolls of enchant armour {unknown} m - a scroll of fear {unknown} Potions f - a potion of curing {unknown} A - a potion of attraction k - 2 potions of heal wounds {unknown} l - a potion of magic {unknown} n - a potion of resistance {unknown} o - a potion of mutation {unknown} Skills: + Level 0.3 Fighting + Level 2.4 Dodging + Level 3.6 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Forgecraft + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 1% 1 b - Scorch Fire 42% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 6% 3 d - Inner Flame Hex/Fire 21% N/A 6% 3 e - Flame Wave Conj/Fire 21% 2d8 21% 4 f - Magic Dart Conj 84% 1d7 1% 1 g - Lesser Beckoning Tloc 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (visited) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The foxfire burns Terence but does no damage. Terence is lightly wounded. The foxfire burns Terence but does no damage. Terence is lightly wounded. The foxfire burns Terence. Terence completely resists. Terence is lightly wounded. The foxfire burns Terence but does no damage. Terence is lightly wounded. Terence barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Terence barely resists. Terence hits you with a +2 mace of protection! You miscast Inner Flame. Nothing appears to happen. Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +2 mace of protection! There is an escape hatch in the ceiling here. You are too injured to fight recklessly! You can't go down here! Terence closely misses you. A mysterious force pulls you upwards. The hatch slams shut behind you. It was a potion of might. You feel very mighty all of a sudden. Terence completely misses you. You hit Terence. Terence is moderately wounded. Terence hits you with a +2 mace of protection! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +2 mace of protection. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. j -> A - a potion of attraction Terence hits you with a +2 mace of protection. You die... Terence says, "Finally, peace and quiet." ..#.#.##.####.# #.............# ###.#.##.###### ......##.# ....####.# ##### #.# #.# ###### #.############ .....# #........@@..# ####.###..#########.# #.##.§.## #.# #.#.....# #.# #......## #.## #####.## #..# #.# ##.# #.# #.# ##'## #.# You could see Terence. Vanquished Creatures 3 brain worms (Sewer) 5 adders 2 dart slugs 4 endoplasms 2 hobgoblins A quokka (D:2) 7 ball pythons 5 bats 6 frilled lizards 6 goblins 2 kobolds 11 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ElongatedSapien the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | ElongatedSapien set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 183 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 2055 | D:2 | Found a faded altar of an unknown god. 2069 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/0 2069 | D:2 | Learned a level 1 spell: Magic Dart 2772 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 2984 | D:3 | Found a glowing drain. 2994 | Sewer | Entered a sewer 3129 | Sewer | Encountered a brain worm 3135 | Sewer | Killed a brain worm 3136 | Sewer | Reached XP level 5. HP: 29/35 MP: 0/0 3136 | Sewer | Learned a level 2 spell: Lesser Beckoning 3263 | Sewer | Reached XP level 6. HP: 38/40 MP: 0/0 3488 | D:3 | Encountered Terence 3505 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, dreamdust_wishing_well D:2: serial_bayou_shore_a, layout_loops_corners, ebering_ecumenical_altar_sacrificial D:3: layout_basic, portal_sewer_entry_a, minmay_misc_feat_five, uniq_terence Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Stealth | 2 3 | 3.6 Fighting | | 0.3 Dodging | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 2 || 3 Melee: Unarmed | 1 | 2 || 3 Cast: Foxfire | 236 | 56 || 292 Inner Flame | | 1 || 1 Drink: Might | | 1 || 1 Attraction | | 1 || 1 Read: Identify | 1 | || 1 Teleportation | 1 | || 1 Immolation | 1 | || 1 Revelation | 1 | || 1 Blinking | | 2 || 2 Armour: Robe | 20 | 10 || 30 Dodge: Dodged | 9 | 10 || 19