Dungeon Crawl Stone Soup version 0.35-a0-1234-gf68bec49c9 (webtiles) character file. Game seed: 16366438827753393644 477246 Eli the Slayer (level 24, 0/212 HPs) Began as a Barachi Hunter on Oct 2, 2026. Was a Follower of Uskayaw. Killed by an exploding caustic sporangium (25 damage) ... summoned by a creeping plasmodium ... on level 3 of the Pits of Slime on Oct 6, 2026. The game lasted 05:46:03 (42849 turns). Eli the Slayer (Barachi Hunter) Turns: 42849, Time: 05:46:04 Health: 0/212 AC: 23 Str: 14 XL: 24 Next: 28% Magic: 5/33 EV: 30 Int: 15 God: Uskayaw [*.....] Gold: 3487 SH: 14 Dex: 43 Spells: 21/27 levels left rFire + + . (33%) b - +7 demon blade (vamp) rCold + . . (50%) k - +3 warlock's mirror {omnireflect} rNeg . . . (100%) u - +4 fire dragon scales of Ipohaekh {rF++ rC- Will+ Dex+5} rPois + (33%) w - +2 helmet of the Gardener {^Drain Regen+ Dex+5 SInv} rElec + (33%) g - +2 cloak {rPois} rCorr + (50%) o - +2 pair of gloves {Hurl} SInv + X - +3 pair of boots of Youthful Indiscretion {Dex+7} Will ++++. G - amulet "Gorydienle" {Chemistry Rampage rElec rC+ Dex+3} Stlth +++ O - ring "Wuodgh" {rC+ Will++ Slay+4 Stlth-} HPRegen 1.35/turn h - ring of resist corrosion MPRegen 0.23/turn %: reflection, rampage @: corroded (-10), unable to hop, on blink cooldown, fragile (+50% incoming damage), extremely contaminated (up to 33 damage), glowing, studying Maces & Flails, slow A: amphibious, frog-like legs 2, +LOS, hooves 1, clever 1, efficient magic 1 }: 3/15 runes: decaying, silver, gossamer a: Hop (0%), Renounce Religion (0%), Stomp (0%) You were on level 3 of the Pits of Slime. You worshipped Uskayaw. Uskayaw was pleased with you. You visited 8 branches of the dungeon, and saw 41 of its levels. You visited the Abyss 1 time. You also visited: Trove, Volcano and Gulch. You collected 6177 gold pieces. You spent 2690 gold pieces at shops. Inventory: Hand Weapons a - a +4 heavy sling b - a +7 vampiric demon blade (weapon) c - a +3 heavy hand cannon d - the +7 dagger "Qinism" {vamp, Dex+3} (You found it on level 3 of the Dungeon) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. f - a +4 scimitar of flaming i - a +4 spectral double sword s - a +1 hand cannon of freezing z - a +1 sling of freezing A - a +2 antimagic scimitar D - a +2 devious dagger S - the +4 rapier of Ijuucot {freeze, Fly rPois} (You found it on level 2 of the Vaults) Fly: It grants you flight. rPois: It protects you from poison. It cannot be enchanted further. V - a +1 scimitar of valour Z - a +7 scimitar of freezing Missiles e - 41 poisoned darts (quivered) j - 15 darts of disjunction r - 2 curare-tipped darts x - 9 javelins y - 3 boomerangs K - 8 datura-tipped darts M - 2 throwing nets Q - 9 atropa-tipped darts Armour g - a +2 cloak of poison resistance (worn) k - the +3 warlock's mirror (worn) {omnireflect} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. o - a +2 pair of gloves of hurling (worn) u - the +4 fire dragon scales of Ipohaekh (worn) {rF++ rC- Will+ Dex+5} (You acquired it on level 5 of the Lair of Beasts) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. w - the +2 helmet of the Gardener (worn) {^Drain Regen+ Dex+5 SInv} (You found it in a gutter gulch) ^Drain: It drains your maximum health when unequipped. Regen+: It increases your rate of health regeneration. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. It cannot be enchanted further. W - a scarf of invisibility X - the +3 pair of boots of Youthful Indiscretion (worn) {Dex+7} (You found it on level 3 of the Spider Nest) Dex+7: It affects your dexterity (+7). It cannot be enchanted further. Jewellery h - a ring of resist corrosion (worn) q - the ring "Diligyhu" {rPois rF+ Int+3} (You found it in a gutter gulch) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). G - the amulet "Gorydienle" (worn) {Chemistry Rampage rElec rC+ Dex+3} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). H - a ring of positive energy O - the ring "Wuodgh" (worn) {rC+ Will++ Slay+4 Stlth-} (You found it in a treasure trove) [ring of slaying] rC+: It protects you from cold. Will++: It greatly increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. P - a ring of positive energy Wands a - a wand of mindburst (31) d - a wand of digging (12) e - a wand of paralysis (50) r - a wand of roots (33) b - a wand of light (18) f - a wand of flame (39) p - a wand of polymorph (17) Scrolls t - 17 scrolls of teleportation p - 9 scrolls of poison a - a scroll of enchant armour x - 9 scrolls of amnesia N - 6 scrolls of noise r - 3 scrolls of revelation g - 7 scrolls of fog i - a scroll of identify V - 3 scrolls of vulnerability s - 2 scrolls of butterflies b - 8 scrolls of blinking T - 2 scrolls of torment I - 6 scrolls of immolation f - 2 scrolls of fear S - 3 scrolls of silence Potions m - 9 potions of might i - 2 potions of invisibility c - 22 potions of curing h - 4 potions of haste e - 5 potions of enlightenment A - 10 potions of attraction a - 9 potions of ambrosia C - 3 potions of cancellation w - a potion of heal wounds M - 9 potions of mutation B - 3 potions of berserk rage b - 2 potions of brilliance g - 2 potions of magic L - 8 potions of lignification Miscellaneous i - a +0 phantom mirror g - a +1 sack of spiders h - a +0 lightning rod (4/4) Skills: + Level 22.4 Fighting - Level 16.0 Long Blades - Level 18.0 Ranged Weapons - Level 6.0 Throwing * Level 15.8 Armour + Level 16.3 Dodging + Level 16.7 Stealth - Level 12.6 Shields - Level 2.0 Spellcasting - Level 10.0 Translocations + Level 14.2 Invocations - Level 6.0 Evocations You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level g - Apportation Tloc 62% N/A 1% 1 k - Blink Tloc 62% N/A 1% 2 p - Maxwell's Portable P Tloc 31% (3-9)d4 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 32% 3d8 11% 2 Volatile Blastmotes Fire/Tloc 32% 2d12 22% 3 Foxfire Conj/Fire 4% 2x1d4 50% 1 Freeze Ice 4% 1d3 50% 1 Ice Thorns Ice/Erth 4% 1d4 50% 1 Kinetic Grapnel Frge 4% 1d4 50% 1 Kiss of Death Conj/Necr 4% 2d5 50% 1 Magic Dart Conj 4% 1d3 50% 1 Poisonous Vapours Alch/Air 8% 1d1 50% 1 Sandblast Erth 2% 2d4 50% 1 Shock Conj/Air 4% 1d3 50% 1 Slow Hex 4% N/A 50% 1 Soul Splinter Necr 4% N/A 50% 1 Summon Small Mammal Summ 4% N/A 50% 1 Dimensional Bullseye Hex/Tloc 8% N/A 58% 4 Vhi's Electric Charge Tloc/Air 32% N/A 58% 4 Call Imp Summ 2% N/A 65% 2 Construct Spike Launche Frge 2% 2d3 65% 2 Ensorcelled Hibernation Hex/Ice 2% N/A 65% 2 Grave Claw Necr 2% 2d7 65% 2 Jinxbite Hex 2% 2d2 65% 2 Mercury Arrow Conj/Alch 4% 2d5 65% 2 Scorch Fire 2% 2d5 65% 2 Searing Ray Conj 2% 2d4 65% 2 Sirocco Fire/Air 2% 2d6 65% 2 Static Discharge Conj/Air 2% 3-4/arc 65% 2 Sublimation of Blood Necr 1% N/A 65% 2 Gell's Gavotte Tloc 15% 2d(18-27) 82% 6 Confusing Touch Hex 1% N/A 86% 3 Dragon Veins Fire/Ice/Erth/A1% 3d(3/3/3/286% 3 Frozen Ramparts Ice 2% 1d1 86% 3 Fugue of the Fallen Necr 1% N/A 86% 3 Inner Flame Hex/Fire 1% N/A 86% 3 Launch Clockwork Bee Frge 1% N/A 86% 3 Ozocubu's Armour Ice 1% N/A 86% 3 Passwall Erth 1% N/A 86% 3 Swiftness Air 1% N/A 86% 3 Summon Forest Summ/Tloc 8% N/A 90% 5 Airstrike Air 0% 2d(1-17) 99% 4 Anguish Hex/Necr 0% N/A 99% 4 Cause Fear Hex 0% N/A 99% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 99% 4 Dispel Undead Necr 1% 3d6 99% 4 Eringya's Surprising Cr Summ 1% N/A 99% 4 Flame Wave Conj/Fire 1% 2d4 99% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 99% 4 Fulminant Prism Conj/Alch 1% 3d5 99% 4 Ignite Poison Fire/Alch 2% N/A 99% 4 Martyr's Knell Necr/Summ 1% N/A 99% 4 Olgreb's Toxic Radiance Alch 2% N/A 99% 4 Petrify Alch/Erth 1% N/A 99% 4 Sticky Flame Fire/Alch 2% 2d4 99% 4 Summon Seismosaurus Egg Summ/Erth 1% N/A 99% 4 Alistair's Walking Alem Alch/Frge 2% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Detonation Catalyst Fire/Alch 2% 2d7 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 1% 3d12 100% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Yara's Violent Unravell Hex/Alch 1% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Enfeeble Hex 0% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Summon Hydra Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 1% (3-5)d5 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Chain Lightning Conj/Air 0% 2d1 100% 9 Death's Door Necr 0% N/A 100% 9 Dragon's Call Summ 0% N/A 100% 9 Fire Storm Conj/Fire 0% 6d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5)* D:10 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (3/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Volcano (visited) Gulch (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of winter. Altars: Dithmenos Gozag Nemelex Xobeh Qazlal Ru Uskayaw Vehumet Xom Zin The Shining One Beogh Jiyva Shops: D:7 *[ D:8 * D:14 ( D:15 [ Orc:1 ?: Orc:2 **(* Portals: Abyss: D:14*** Innate Abilities, Weirdness & Mutations You are amphibious. You can hop long distances, but move slowly. You have an extended range of vision and can be seen from far away. You have large cloven feet. Your mind is acute. (Int +4, Str/Dex -1) Spells you cast cost 1 less MP (to a minimum of 1). Message History Mutagenic energy flows into you. You are extremely contaminated with residual magic. The creeping plasmodium launches a sporangium. You block the star jelly's attack. x2 There is a slimy stone staircase leading up here. The stairs are too slimy for you to climb back up! Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The slime creature completely misses you. The acid blob spits acid at you. The splash of acid hits you! You resist. * * * LOW HITPOINT WARNING * * * The acid blob spits acid at you. The splash of acid hits you. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You block the star jelly's attack. The star jelly completely misses you. The glass eye gazes at you. You feel your fragility will last longer. The shining eye gazes at you. Mutagenic energy flows into you. You block the slime creature's attack. Two slime creatures merge to form a large slime creature. You feel much better. You extract magical energy from the potion. The acid blob spits acid at you. The splash of acid hits you but does no damage. You block the star jelly's attack. x2; The star jelly engulfs you. * * * LOW HITPOINT WARNING * * * You feel your power leaking away. The star jelly completely misses you. The slime creature completely misses you. The caustic sporangium explodes! The caustic explosion engulfs the star jelly. The star jelly completely resists. The caustic explosion engulfs the glass eye. The glass eye completely resists. The caustic explosion engulfs you! You resist. You die... Your body falls in perfect tune with the rhythm. ## ##### ####### #..#....##..#j.j## .................## # #.......#....j.ยง..###.#. ......