Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6150502059054521009 30 Dekkion the Conjurer (level 2, 0/20 HPs) Began as a Demigod Conjurer on May 26, 2026. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 2 of the Dungeon. The game lasted 00:06:13 (1238 turns). Dekkion the Conjurer (Demigod Conjurer) Turns: 1238, Time: 00:06:13 Health: 0/20 AC: 3 Str: 8 XL: 2 Next: 84% Magic: 4/7 EV: 11 Int: 20 God: Gold: 107 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) g - +1 spear (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... e - amulet of magic regeneration Stlth ++ f - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.50/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons c - a +0 whip g - a +1 vampiric spear (weapon) Missiles b - 3 curare-tipped darts Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery e - an amulet of magic regeneration (worn) f - a ring of see invisible (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of identify {unknown} j - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of brilliance {unknown} Skills: + Level 0.1 Maces & Flails + Level 1.9 Dodging + Level 2.4 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Slow Hex 8% N/A 16% 1 Call Canine Familiar Summ 2% N/A 43% 3 Gloom Hex/Necr 4% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Shops: D:1 ( Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll is moderately wounded. The gnoll hits you with a +0 club. The gnoll hits you with a +0 whip. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. The gnoll closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The gnoll hits you with a +0 whip. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The gnoll hits you with a +0 whip. You die... ..##.......# ######.# #.......######## #.# #####..##......# #.# ######.......j.## #.# #...†...........## #.# #..........j.....# #$# #..........#####j# #.# #..........# #j##.# #.# ........j..# #@j..# ...........# ####>..# .....####### ### .........# ....†.†..# .........# ..)......# ....?....# .........# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An endoplasm (D:2) 4 hobgoblins 2 quokkas (D:2) 3 ball pythons 3 bats 7 goblins A kobold (D:2) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dekkion the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 356 | D:1 | Found Fine's Weapon Shoppe. 945 | D:2 | Reached XP level 2. HP: 20/20 MP: 5/7 1208 | D:2 | Reached skill level 4 in Conjurations 1238 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_ring, serial_shops, shop_fountains D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Spellcasting | 2 | 2.0 Conjurations | 4 | 4.0 Maces & Flails | | 0.1 Dodging | | 1.9 Action || total ---------------------------++------- Attack: Normal || 22 Melee: Unarmed || 11 Whip || 7 Spear || 4 Cast: Magic Dart || 58 Armour: Robe || 22 Dodge: Dodged || 21